Bug reports (#2) - loading several images (#13) - Message List

loading several images

I have 10 images, in my game if the image is good it draws it.

Most of the images are not drawn, therefore are not being loaded,

I attached a progress event to "flash.Lib.current.loaderInfo"

and it prints to the screen 178529/178529

which means all bytes are loaded.

one of the images is called "wall1" and another is called "floor" both of those images load fine but I cant see the others.

Is there anything I can do to fix it?

  • Message #58

    before I was loading the images from a website with url-request and I could see all the images on the screen,

    when I run the game in the debug flash player a message pops up:

    "Instantiation attempted on a non-constructor"

    which basically means the image doesnt exist, but I can see it in my assets.swf file.

    • Message #59

      oh never mind, it was my fault

      oops sorry

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